DA: O (post 2)

I’m at the 5.5 hour mark, or so. I went through the Harrowing, I helped a Blood Mage escape, and then I traveled to a camp site with Duncan. There, I met Alistair.

When I last played Dragon Age, it was a module made with the Neverwinter Nights toolset. The campsite was small. When Duncan told me to find Alistair, I was like, “Uh, he’s right there. He’s literally 10 feet away.” But in the now-completed Dragon Age, I spent an hour wandering the camp — feeding a prisoner, trying to find booze for a guard, persuading a bodyguard to set up a meeting, tending to a wounded dog, picking flowers, and talking to everyone I could find.

To this point, I was having fun — but I didn’t quite feel “hooked”. That changed the moment I stepped out into the wilds. Leading a party of three (Alistair, and two other recruits like myself), we slayed wolves and archers and helped a dying man (fun note: I re-loaded to see what would happen if I didn’t immediately tend to his wounds; he died. That was awesome) while exploring and picking more flowers. And then I foolishly wandered in front of four archers up on a hill. I was dead before I realized where the arrows were coming from. I switched to a fighter and — realized I had no idea how to “fight”. I hit [x] a bunch of times, since that’s what my mage uses as a basic attack, but that left my guy standing there getting beat on by the archers. By the time I realized I had to press [A], the battle was over. Oops!

There, despite my increasingly-demanding desire to keep playing (in that session of Dragon Age in the Neverwinter engine, I think I cleaned out the ruins but I don’t think I played beyond that — so I’m almost caught up to the extent of my knowledge of the story’s progression), I decide to call it a night (to be honest, I’d decided to quit playing an hour earlier. My how times flies). More tomorrow, though — for certain.

Random Side Note 1: The Xbox controls seem to be, ah, loose. That is, I’ll hit [X] to go into steady-firing mode. And I’ll basically put the controller down as I watch my guy fire away. But sometimes my guy will stop shooting and walk to the right — even though I didn’t press the left-analog stick. I remember that happening in KotOR, when it was still in development. And I think I remember telling that to one of the programmers and the programmer making it so that input of less than, say, 10% of a full press resulted in no command. I wonder why that’s not in place for Dragon Age.

Random Side Note 2: I love the light highlight on the characters and their overall appearance. It’s stylized, but very lightly so. It’s, like, 80% realistic, 20% stylized. I dig it. The world is pretty monotone in regard to color, though.

Random Side Note 3: I’ve noticed a few different sites talking about hoops that make no sense. That is, “you can’t hop over this 3′ tall gate. You must, instead, do these three other tasks to get the item that you’ll then trade for a key to get through the fence.” I’ve been trying to pay attention to that kind of stuff and, so far, no problems.

Random Side Note 4: I’ve also been trying to pay attention to the overall, big picture story. Too complicated? Too simple? So far, it seems fine. Generally, I’m joining the Grey Wardens to fight the evil that wants to corrupt the world. That’s basically it. Moving into the details slightly more, there are some who are worried about a potential Blight (an organized attack by the Darkspawn). Others assume there’s nothing to worry about, that nothing is going on more than the usual random raids by the Darkspawn. The “army” wants to do their best to secure the defenses, just in case. And I’ve been sent to recover some treaties to make sure all our allies come to our aid, if needed. A nearby tower is being repaired to provide a better defense, but it’s been discovered that it has bottomless caverns; I’m assuming that when I return from getting the treaties Duncan is looking for, I’ll find out that the Darkspawn poured up into the camp.

Dragon Age: Origins (Xbox 360)

Selecting a Character

Normally, I title a post “First Impressions” and get out all of the “oh man, I’m playing [this game]” thoughts. Then I’ll make another post to record my thoughts once the excitement has leveled and I’ve figured things out. From there, I’ll make a few posts on specific game mechanics. And I close it all out with a finale post.

That’s normally. But kicking off a first-impressions post for DA: O is a little different because the number of options is pretty intimidating at the start. You have the choices of: male or female; elf, dwarf, or human; mage, warrior, or rogue; specialization classes; which skill trees to advance; which attribute points to increase; which henchmen to side with; etc.

Fundamentally, this is one of the largest problems in RPGs in general — not that there are so many choices (that’s great), but that so many come before you’ve even set foot in the world and understand the challenges. Should you take persuasion points or are there not enough situations to warrant it? Should you focus on one two-handed weapon or is there a great weapon-and-shield combo in the game? Should you play as a warrior, or are most of the available henchmen warriors, and rogues are hard to come by? Many will say that it really doesn’t matter, that you can play through the game regardless of your choice — but there are definitely set-ups that make the game easier or more difficult.

So what did I decide? I started out making a male, elven mage. I usually play warriors on the first go-around, so I liked the idea of shaking things up and going for the spell-caster. And I chose to play an elf because they’re the dirty, second-class citizens of the Dragon Age world and I thought that might add to the challenge.

Speaking of challenge, I read the description for the difficulty levels and it seemed like the primary difference between them related to “friendly fire”. Although you can’t trust the AI controlling your henchmen, and although you can’t control them as easily with a controller as you can with a keyboard-and-mouse, I decided to gamble that friendly fire won’t be a huge issue (famous last words?) and set the difficulty to “nightmare”. Then I read that monsters do much more damage on nightmare difficulty, and the setting also manipulates their AI level. In other words, I’m probably in for quite the challenge.

So far, I’ve only played for about an hour-and-a-half or so. I created my character, I read a lot of codex entries and tried to get used to the controls, I passed “the Harrowing” (a maturity ritual to separate apprentices from mages), and then I wandered around a keep collecting books and XP.

Now, I have the job of escorting a Grey Warden named Duncan back to his room. Side note, I played through a few of the origin stories back when I worked at BioWare. I have a fuzzy memory of the keep I’m now in catching on fire and being invaded by enemy troops. From there, I’ll beat them all up, get a dog, and then leave the keep with Duncan to go take the Grey Warden tests.

I suppose I’ll go see if I’m right. If you want to follow along with my progress, here’s my BioWare/Dragon Age profile page.

Catching Up

This website kind of fell to the wayside, but don’t worry — it has nothing to do with lost interest, and yes, I’ve been gaming.

The lack of updates stems from:

  • Not finding too much “new” to mention following the completion of Sonic Chronicles. My last post pretty much nailed the majority of my thoughts on the game. The only things I can add are that I never frequented stores, level-ups never made me feel more powerful, I enjoyed turning into the golden Sonic for the boss fight, and I was less excited about the game starting over after victory and realizing nothing had changed. Overall, I enjoyed the title and would probably check out a sequel.
  • Playing Saints Row 2 — which wasn’t really any different from the first Saints Row. SR2 is pretty much a clone of SR1. Same bugs, same balance issues, same problems, but… same fun missions and gameplay, and a whole lot more of it. It’s definitely one of the most fun games out there to play. I think the only thing that felt different to me between the two games is that I had a lot more respect earlier on in the game, but that might just be a result of knowing how important respect is and focusing on it. I will say that I prefer SR2’s crib-focused respect over SR1’s clothing-focused respect.

Now that I’m caught up, it’s on to… Dragon Age: Origins!

I’m currently playing Dragon Age: Journeys, a fairly decent web game that ties in with the main title (DA:O) on a promotional level, but also unlocks some additional items and perks. It’s only supposed to be about 2.5 hours but I’ve been playing in such tiny doses that it feels like I’ve been playing for weeks.

As for Dragon Age: Origins, I ordered a copy for the Xbox 360 and I just received a notification that it has been shipped and will probably be here with 3 or 4 days. I can’t wait to get started onto it! :)